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Impulse Control...


Remote Control Impulse Control

Tonia Caselman & Joshua Cantwell (2009, Franklin Learning, 24.95)
        

There are both competitive and cooperative versions for grades 1–5 and for grades 6–9. The two age groups have separate decks of cards. During the game players read brief case studies adapted from the angry behavior of real kids. Players then practice one of the three essential skills: they PAUSE and describe an additional feeling that they might have along with anger in the scenario, or they REWIND and describe a time in the past when they have been successful calming their angry feelings, or they FAST FORWARD and describe a typical angry response or behavior that might follow the scenario and the probable consequence if the angry behavior is acted on. Grades 1-9.


Impulse Control Activities & Worksheets for Elementary School Students

by Tonia Caselman (2009, YouthLight, 28.95)
        

Provides activities and reproducible worksheets to help students think about and practice strategies to become more reflective (vs. impulsive). The goal...teach students to stop and think before acting. The games, role-plays and worksheets are presented in a playful, but thoughtful manner to help engage children while they learn invaluable lessons about how to use self-control techniques. Grades K-5. [8.5” x 11”...120 pages]


Impulse Control Activities & Worksheets for Middle School Students

by Tonia Caselman (2009, YouthLight, 28.95)
        

Provides activities and reproducible worksheets to help students think about and practice strategies to become more reflective (vs. impulsive). The goal...teach students to stop and think before acting. The games, role-plays and worksheets are presented in a playful, but thoughtful manner to help engage children while they learn invaluable lessons about how to use self-control techniques. Grades 6-8. [8.5” x 11”...120 pages]


The Impulse Control Game

by Tonia Caselman & Patricia Duffy-Feins (2007, Franklin Learning Systems, 49.95)
        

This is an educational and therapeutic board game designed to help young people with ADD, ADHD, and other conditions involving impulse control problems. Learning to stop and think is a good start, but effective control of impulses requires the acquisition of specific skills. The game teaches seven specific skills that have been proven in the research literature to help impulsive children control their impulses, make good decisions, and avoid actions that are detrimental to themselves and others. Grades 2-7.


Drawing Together to Develop Self-Control

by Marge Heegaard (2001, Fairview Press, 9.95)
        

An art therapy book for children with controllable behavioral problems. Your students will learn the consequences of their actions, how their misbehavior affects others, and how to develop good judgment skills. Through the creative and interactive drawing activities in this book, students can learn to complete homework on time, keep their desks neat, stop acting out in class, listen politely to others, tell the truth, stop teasing and bullying, share and take turns, and respect themselves and others. Grades K-5. [8.5” x 11”...32 pages]


The Rabbit Who Lost His Hop

by Marcia Nass (2004, Childswork/Childsplay, 12.95)
        

In this entertaining story, Ricky Rabbit has forgotten how to hop. Instead, he just runs and races around, totally out of control. He can`t even play hopscotch like the other rabbits, because he just doesn`t have enough self-control. Fortunately, Ricky goes to an understanding counselor, who teaches him how to stop, relax, and think. With practice, Ricky learns to control his impulsivity and overactivity—and gets back his hop. For ages 4-8. [8.5” x 11”...76 pages]


What to Do When Bad Habits Take Hold
: A Kid's Guide to Overcoming Nail Biting and More

by Dawn Huebner (2008, Magination Press, 15.95)
        

This book guides children and their parents through the cognitive-behavioral techniques used to treat a variety of bad habits. Engaging examples, lively illustrations, and step-by-step instructions teach children a set of habit-busting strategies in the form of “keys” to unlock the chains holding their habits in place. This interactive self-help book is the complete resource for empowering children to set themselves free. Grades 1-6. [8.5" x 11”...72 pages]


Remote Control Impulse Control Game

Tonia Caselman & Joshua Cantwell (2009, Franklin Learning, 24.95)
        

There are both competitive and cooperative versions of this game for grades 1–5 and for grades 6–9. The two age groups have separate decks of cards. During the game players read brief case studies adapted from the angry behavior of real kids. Players then practice one of the three essential skills: they PAUSE and describe an additional feeling that they might have along with anger in the scenario, or they REWIND and describe a time in the past when they have been successful calming their angry feelings, or they FAST FORWARD and describe a typical angry response or behavior that might follow the scenario and the probable consequence if the angry behavior is acted on. Grades 1-9.


The Impulse Control Game

by Tonia Caselman & Patricia Duffy-Feins (2007, Franklin Learning, 49.95)
        

This is an educational and therapeutic board game designed to help young people with ADD, ADHD, and other conditions involving impulse control problems. Learning to stop and think is a good start, but effective control of impulses requires the acquisition of specific skills. The game teaches seven specific skills that have been proven in the research literature to help impulsive children control their impulses, make good decisions, and avoid actions that are detrimental to themselves and others. Grades 2-7.

Keep in mind... Just because you don't see a particular book described above, doesn't mean we don't have it available. Send us a note (paperbacks@usmo.com), we'll give you pricing and availability.

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__The way we discount (up to 15%)

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Paperbacks For Educators
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