Paperbacks For Educators

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Games to Promote Good Behavior...

 

Consequences: The Ultimate Behavior Game

Edited (2009, Talicor, 24.99)
         [See Discounts and Free Shipping option at bottom of page]

The game of consequences is a fun way to introduce or reinforce the idea that there is a consequence for all actions and behavior. Each card has an everyday task or behavior that results in a forward or backwards move.
Roll the Dice to see how many stones you may travel. Follow the colorful stone path to the park, take a ride on the slide, go for ice cream and end at WATERLAND!! 2 to 4 players. Ages 3 and up [16" x 10.5"]


The Berenstain Bears Good Behavior Bingo Game

Edited (2009, Childswork/Childsplay, 39.95)
         [See Discounts and Free Shipping option at bottom of page]

This game teaches kids the importance of being helpful, following the rules, cooperating with others, and more. This new bingo game is a perfect way to teach emotional intelligence skills in counseling sessions or classrooms. Contains 16 Bingo Cards and teaches five different skills. The teacher or counselor just picks a card at random and calls it out. If a child can match it to his/her Bingo Card, he/she must answer a question before putting down a chip. A simple but effective way to teach emotional skills that kids will love! 3 to 16 Players. Grades K-5.


Berenstain Bears Good Behavior Card Game

Edited (2008, Childswork/Childsplay, 21.95)
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The Good Behavior Card Game plays like the classic card game, Go Fish. The object is to collect a set of four of the same Good Behavior cards. When a player puts down a set, the group talks about why that particular behavior is important. For 2-4 players; Grades PreK-3.


Dr. PlayWell's Best Behavior Game

Edited (2007, Childswork/Childsplay, 54.95)
         [See Discounts and Free Shipping option at bottom of page]

This game uses a multi-modal approach to teach new skills, including emotional (affective), behavioral, cognitive, and social skills. This is what Dr. PlayWell calls the “ABCs” of emotional intelligence, and is the key to virtually all behavioral problems. The CD lets you print out miniature copies of the game so that it can be played at home. Grades 1-7.


My Positive Change Card Game for Oppositional Children

by Whitney Roban (1999, Childswork/Childsplay, 22.00)
         [See Discounts and Free Shipping option at bottom of page]

This card game was designed to teach children more positive ways of acting and reacting to negative situations. The 52 cards offer children a variety of alternative thinking styles they can use to help them understand and control their negative behaviors. Through repetitive game play, children will learn how these new thought patterns can lead to more positive behaviors and more positive feelings. For 2-6 players. Grades 2-8.

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Our customers tell us... That we are pretty good at what we do. And we ought to be! We've been dispatching books to all corners of the planet since 1978. We're one of those old-fashioned companies with real toll-free telephones—and real people to answer them. It will not be an accident that your books will arrive in perfect condition. We make sure they will.

Standard Shipping... 3.95 for orders under 25.00; free shipping for any order over 25.00 (including Purchase Orders).

Expedited Shipping... 4.80 for one or more DVDs; 6.95 for one book; 9.95 for two or more books; 12.95 for board games. We normally use Priority Mail (First Class) for home addresses; UPS for school addresses.

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Just send us an e-mail (paperbacks@usmo.com), or call (800-227-2591). We'll give you pricing information, and availability.

Paperbacks For Educators
426 West Front St.
Washington, Missouri 63090
800-227-2591; Fax 800-514-7323

paperbacks@usmo.com

 

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Home Sweet Home Working with Elementary-Age Students Working with Middle School Students Working with High School Students K-12 Counseling Resources Bibliotherapy for Students in Grades K-12 Therapeutic Games