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5% on Orders 100.00+
10% on Orders 200.00+
15% on Orders 300.00+
21% on Orders 400.00+
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5-9 = 5%
10-14 = 10%
15-20 = 15%
20+ = 21%

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Play-2-Learn Dominoes...
Kids love to play dominoes! And these therapeutic/counseling games put the fun of playing dominoes to work helping kids learn important skills. This line of therapeutic/counseling games puts the fun of playing dominoes to work helping kids learn important skills. These games are for elementary school students. 2 to 5 players.
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Play-2-Learn Dominoes: Conflict Cruncher
by Franklin Rubenstein & Andrea Chorney (2010 , Franklin Learning, 24.95)
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A game designed to give kids the knowledge and skills they need to resolve conflict in a non-violent, win-win way. There are four decks of cards. The "You Solve It Cards" are multiple-choice questions that describe conflict situations and give three choices for resolving the problem. "Choice Cards" describe a conflict and a solution. Players explain why it is a good or bad solution. "Win-Win Cards" give players the opportunity to resolve a conflict with another player in a way that is good for both of them. "True or False? Cards" are true-false questions about conflicts and the best way to resolve them. These cards contain advice about how to handle and resolve conflicts. The game comes with a set of dominoes and four decks of cards. The rules parallel those of a standard domino game with one exception: Players must answer a question before placing a domino. 2-5 Players; Grades 1-5.
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Play-2-Learn Dominoes: Building Character
by Franklin Rubenstein & Andrea Chorney (2010 , Franklin Learning, 24.95)
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Teaches young people how to learn to differentiate between actions that demonstrate good character and actions that demonstrate bad character. Players also learn to identify five important dimensions of good character: respect, caring, fairness, honesty, and responsibility. Each card contains a short scenario. Players must decide if the actions in the scenario represent good or bad character. If they decide it is bad character, players say what the person should have done instead. The game, through its use of 100 concrete examples, takes the concept of character from an abstract concept to practical guidelines for living by the code of good character. 2-5 Players; Grades 1-5.
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Play-2-Learn Dominoes: CyberSmart
by Franklin Rubenstein & Andrea Chorney (2009, Franklin Learning, 24.95)
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An educational domino game designed to teach young people how to navigate the dangerous waters of the Internet, including wireless devices such as cell phones, PDA's, and MP3 players. Major topics covered include Internet predators, Internet bullying, scams, viruses, and the practice of pro-social Internet behavior. It also can be used as high interest material for students who are less savvy than their peers about the Internet and its dangers. 2 to 5 players; Grades 3-7.
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Play-2-Learn Dominoes: Anger Control
by Franklin Rubenstein & Andrea Chorney (2007, Franklin Learning, 24.95)
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In this game, players have fun playing dominoes while learning to manage their anger and problem-solve in a thoughtful, assertive, and respectful way. Before playing a domino, a player picks a card from one of four decks and either answers a question or practices a skill. The "Angry or Not" cards give players practice distinguishing between situations that generally cause people to get angry and situations where anger is inappropriate. The "Skills" cards give players practice using a set of skills to help control their anger. 2 to 5 players; Grades 1-5.
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Play-2-Learn Dominoes: Bully Wise
by Franklin Rubenstein & Andrea Chorney (2004, Franklin Learning, 24.95)
[See Discounts and Free Shipping option at bottom of page]
As students have fun playing this unique dominoes game, they learn nonviolent ways to help targets, encourage bystanders, and discourage bullies. The game also provides guidelines on when students should try to handle bullying situations themselves; and when getting help from an adult is essential. 2 to 5 players; Grades 1-5.
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Play-2-Learn Dominoes: Empathy Counts
by Franklin Rubenstein & Andrea Chorney (2008, Franklin Learning, 24.95)
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An educational game developed to teach young people to understand the concept of empathy, to be empathetic, and to take positive actions towards others based on empathy. It is designed for students in grades 2-7 and can also be used as high-interest material for older students. These guidelines can be used by teachers and counselors in a school setting, parents at home, or therapists as play therapy. There are four decks of cards, each covering a different aspect of the players’ lives: "Friendship," "Activities and Hobbies," "At School," and "All about Myself." 2 to 5 players; Grades 2-7.
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Play-2-Learn Dominoes: Feelings Fun
by Franklin Rubenstein & Andrea Chorney (2004, Franklin Learning, 24.95)
[See Discounts and Free Shipping option at bottom of page]
In this game, players have fun playing dominoes while learning how to express positive and negative feelings appropriately, recognize feelings, and care about the feelings of others. Before playing a domino, a player picks a card from one of four decks and either answers a question or practices a skill. The "Understanding the Feelings of Others" cards" help players learn to accurately perceive feelings in others. The "Four W’s" cards help players identify feelings and how to deal appropriately with difficult feelings; each question starts with “Who,” “What,” “Why,” or “When.” The "Action" cards give players practice dealing with situations that involve strong feelings. The "Talk about a Time" cards help players identify their feelings and give them the opportunity to share with other players situations that evoked a variety of feelings. 2 to 5 players; Grades 1-5
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Play-2-Learn Dominoes: Friendship
by Franklin Rubenstein & Andrea Chorney (2004, Franklin Learning, 24.95)
[See Discounts and Free Shipping option at bottom of page]
Players have fun playing dominoes while learning how to make new friends, be a good friend, and resolve conflicts in a win-win way. Before playing a domino, a player picks a card from one of four decks and either answers a question or practices a skill. The Ups and Downs cards help players deal successfully with the inevitable problems that arise between friends. The Four W’s cards deal with challenging friendship situations; each question starts with “Who,” “What,” “Why,” or “When.” The "Having Fun" cards ask players to give examples of positive interactions with friends from their own experience. 2 to 5 players; Grades 1-5.
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Discounts... (Purchase Orders/Credit Cards/Checks)
5% Discount on orders over 100.00!
10% Discount on orders over 200.00!
15% Discount on orders over 300.00!
21% Discount on orders over 400.00!
Free Shipping... Just order 25.00 or more! There is a 3.95 charge for orders under 25.00.
Order by 1:00 P.M. (Central Time)... We'll send a confirming e-mail, and try to ship the same day!
Tracking information... We pay an extra fee to the U.S. Postal Service and UPS so we can monitor each package we ship. If you would like that tracking information also sent to you, just let us know.
We're best known for two things... The way we pack (very carefully); and the way we ship (very quickly).
We take book safety seriously... Your books will be shrink-wrapped on a heavy piece of cardboard, and placed in a heavy-duty box or a padded mailing bag (depending on the size of your order). We also pack around the books with plenty of clean paper to keep the books from moving. And, when the order is ready to ship, we'll stamp the box with our traditional red "HANDLE WITH ENTHUSIASM" stamp.
Our customers tell us... That we are pretty good at what we do. And we ought to be! We've been dispatching books to all corners of the planet since 1978. We're one of those old-fashioned companies with real toll-free telephones—and real people to answer them. It will not be an accident that your books will arrive in perfect condition. We make sure they will.
Standard Shipping... 3.95 for orders under 25.00; free shipping for any order over 25.00 (including Purchase Orders).
Expedited Shipping... 4.80 for one or more DVDs; 6.95 for one book; 9.95 for two or more books; 12.95 for board games. We normally use Priority Mail (First Class) for home addresses; UPS for school addresses.
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Just send us an e-mail (paperbacks@usmo.com),
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Paperbacks For Educators
426 West Front St.
Washington, Missouri 63090
800-227-2591; Fax 800-514-7323
paperbacks@usmo.com
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